The following is an article that I wrote in March for inclusion in a primary teacher's art and craft magazine called 'Start'


I teach art and I have gradually specialised in working with digital media. I am building up a repertoire of ideas for activities involving a potent mix of traditional and new media. The intention of this article is to share some of this through a snapshot of the projects of this academic year to date.

I take a small group of enthusiastic juniors for a weekly after school activity. My plan was to mix digital media with drawing, painting, and other traditional media. The very first lesson involved taking a self portrait using the computer’s build in camera. In my lesson plan this was to take a couple of minutes at the start of the lesson but I lost the rest of the session to hilarity, my plan falling apart as the pupils played with the digital effects that squeezed and distorted their images like a hall of mirrors. Such is the power of digital media. Frustrating as computers can be, they can also be captivating. Children love to see themselves on screen, and using computers can add magic to lessons.

We took year 7 on a trip to the Eden project so a jungle theme seemed fitting. Being the Autumn term there were lots of colourful leaves to be collected and scanned. The scanned leaves were then assembled into jungle pictures using a lot of copy, paste and transform in Adobe Photoshop using the paintings of Henri Rousseau as inspiration. The jungles were then populated with crazy animals, created by finding images on Google, and combining the top half of one creature with the bottom half of another.

The theme for year 8 was Myths and Legends. In the initial discussion about the project ahead the class chose to do an animation based on a Greek myth. Dividing the class into smaller groups to create each chapter or scene, silhouette puppets were cut from black card, with limbs articulated using split pins. The action was filmed on digital movie cameras connected to Macintosh laptops running a wonderful stop frame animation program called icananimate. As the project progressed some of the students worked on titles, some on sound effects, others on the musical soundtrack, a script and narration. As homework for each session I set a little research project. In this case it was obvious to look at the work of great animators such as Lotte Reiniger and Oliver Postgate.

In the Indian summer at the start of the term worked outside with year 9 students. Working in group, each group armed with a simple digital camera and a tripod, they created stop frame motion using themselves as the subjects. For inspiration we looked at the classic Canadian animator Norman Mclaren, but there is a great deal of this type of animation to be found on YouTube at present too. In one of the best of these animations the students actually used their shoes rather than themselves, creating a tour of the school. Stop frame animation does not need special equipment. The simplest of digital camera linked to any movie making software that will import still images and make quite sophisticated animations. Two other movies from this session were the girls who made themselves disappear in quick succession behind the thinnest of trees, and a group who created a sort of ballet or synchronised swimming on the grass. The technique is called pixillation, and can produce effects with the slapstick qualities of early comics masters such as Buster Keaton, or the mad antics of The Goodies and the mad professor from ‘Vision on’

Later in the term students worked in groups to create a two minute public service advertisement on an antismoking theme, the outline plans of which we entered in a Channel 4 competition called ‘Breath’. The films were shot around school, one involving some great acting by a passing teacher! Students were able to take roles within the group, behind the camera or in front, creating sound tracks and titles using software such as Apple’s Garage Band and iMovie.

In year 10 small groups and individuals continued to experiment with animation, over a longer period and with greater sophistication. One student recreated a still life painting using real objects which he then animated. The original painting cross dissoled into the animated version. A year 11 student has become very proficient in the use of Flash, and has programmed some fantastic interactive works; screens of coloured lines reminiscent of Bridget Riley or Mark Rothko that react to the movement of the mouse, changing colour or moving. A second students has become fascinated with clocks, creating a number of his own clocks, using Flash as the engine to make his digital works of art tell accurate time. A third student is passionate about the whole punk rock genre. He has taken photos of his punk rock peers and is using Photoshop to create moody images with altered levels of colour and contrast. To add spice to a year 10 visit to a gallery we asked students to talk about paintings in the exhibition from the point of view of the painting’s subject. Back in school we combined the sound track with a reproduction of the work so the subject of the painting appears to talk about themselves. This was done with a wonderful bit of software called Crazy Talk. I used this software to experiment with some self portraits that another group had produced, in effect getting the drawing to evaluate itself.

At 6th form level I have several students experimenting with photography in different ways. One is creating stunning images using coloured dyes, water, mirrors, distorting lenses and digital distortions in Photoshop. Another is very keen on the work of photographers such as Henri Cartier Bresson and Robert Doisneau. He has persuaded his parents to take him on a trip to Paris this Easter so that he can produce images of Parisian cafe life for his A level examination. A number of these senior students are creating websites to publish their work, with integrated blogs to explain the processes they use and the influences on their work; all the traditional sketchbook work translated into digital format. Other students have experimented with scanning and self portraiture, and are currently in the process of creating photographic screen prints from their digital creations.

A very speedy snapshot of two terms of work, and I have not touched on the many technical and other issues that working with digital media generates. The computers and software are expensive and prone to error, much of the work is done in groups rather than individually, and often these groups need to be out of the classroom, in charge of expensive equipment. When students use images found on Google, there are copyright issues, and issues of child protection when they put their work back onto the web. Sites like Bebo, Facebook and Youtube have great potential, fraught with issues for teachers and teaching in this digital age. But I will finish were I started. Despite many challenges my experience of experimenting with digital media in the art room is generally motivated students being creative, having fun, coming to lessons with enthusiasm, working at home, sharing their experiences with me, all the things that excite me and keep me motivated as a teacher. I’m hooked.